Days Completed: 75/100
Started on January 1st, 2024 with a commitment to learn GPU programming fundamentals and advance to complex optimizations. Each day includes hands-on coding, kernel optimization, and performance analysis.
100-day journey to master GPU programming with CUDA kernels and parallel computing optimization
Days Completed: 75/100
Started on January 1st, 2024 with a commitment to learn GPU programming fundamentals and advance to complex optimizations. Each day includes hands-on coding, kernel optimization, and performance analysis.
The CUDA 100 Days Challenge is an intensive learning journey focused on mastering GPU programming through daily practice and progressively complex projects. This challenge covers everything from basic CUDA kernel development to advanced optimization techniques used in high-performance computing.
Each day includes practical coding exercises, performance benchmarking, and deep dives into GPU architecture. The challenge progresses from simple parallel algorithms to complex applications in machine learning, scientific computing, and graphics processing.
CUDA basics, kernel functions, thread organization, memory types, and simple parallel algorithms.
Global, shared, constant memory optimization, memory coalescing, and bandwidth optimization.
Reduction operations, scan algorithms, dynamic parallelism, and warp-level primitives.
Performance profiling, occupancy optimization, instruction throughput, and memory hierarchy.
Machine learning kernels, image processing, numerical simulations, and real-world projects.
Here's an example from Day 45 - Optimized Matrix Multiplication:
__global__ void matrixMulShared(float* A, float* B, float* C,
int width) {
__shared__ float sharedA[TILE_SIZE][TILE_SIZE];
__shared__ float sharedB[TILE_SIZE][TILE_SIZE];
int bx = blockIdx.x, by = blockIdx.y;
int tx = threadIdx.x, ty = threadIdx.y;
int row = by * TILE_SIZE + ty;
int col = bx * TILE_SIZE + tx;
float sum = 0.0f;
for (int tile = 0; tile < (width + TILE_SIZE - 1) / TILE_SIZE; ++tile) {
// Load tiles into shared memory
if (row < width && tile * TILE_SIZE + tx < width)
sharedA[ty][tx] = A[row * width + tile * TILE_SIZE + tx];
else
sharedA[ty][tx] = 0.0f;
if (col < width && tile * TILE_SIZE + ty < width)
sharedB[ty][tx] = B[(tile * TILE_SIZE + ty) * width + col];
else
sharedB[ty][tx] = 0.0f;
__syncthreads();
// Compute partial results
for (int k = 0; k < TILE_SIZE; ++k) {
sum += sharedA[ty][k] * sharedB[k][tx];
}
__syncthreads();
}
if (row < width && col < width) {
C[row * width + col] = sum;
}
}
50x speedup over CPU implementation using shared memory and tiling.
30x speedup for 2D convolution operations with optimized memory access.
100x speedup for large vector additions and dot products.
25x speedup for forward and backward propagation in deep networks.
// Daily practice example - Day 32: Reduction Operations
__global__ void reduceSum(float* input, float* output, int n) {
extern __shared__ float sdata[];
unsigned int tid = threadIdx.x;
unsigned int i = blockIdx.x * blockDim.x + threadIdx.x;
// Load data into shared memory
sdata[tid] = (i < n) ? input[i] : 0;
__syncthreads();
// Perform reduction in shared memory
for (unsigned int s = blockDim.x / 2; s > 0; s >>= 1) {
if (tid < s) {
sdata[tid] += sdata[tid + s];
}
__syncthreads();
}
// Write result for this block to global memory
if (tid == 0) output[blockIdx.x] = sdata[0];
}